Quando a scendere in campo sono due grandi classici dei giochi manuali degli anni 80, precursori rudimentali e ingegnosi dei primi videogames portatili con schermo monocromatico a cristalli liquidi, la battaglia per il vincitore del titolo del più amato si turns into a real clash of titans, a collision between different schools of thought that has nothing to envy to the dichotomy Duran / Spandau or the opposition in all blond between Parisi and Cuccarini. to play in the qualification for the best game mechanic that time are in fact two spearheads of the house of production (Tomy): Tricky Traps, and magnetic giallissimo the maze of steel balls in succession, and the line of Water Games, Water-button devices with variable subject but same game system, which together have created the joy of the most talented young competitors manually and uninhibited.
closers on the edge of crude valued because of their unlikely yet highly intelligent simplicity can still make the object of desire of many collectors and lovers of the era memorabilia industry.
closers on the edge of crude valued because of their unlikely yet highly intelligent simplicity can still make the object of desire of many collectors and lovers of the era memorabilia industry. Tricky Traps purpose is to conduct the magnetic ball from the beginning to the end of the route, operating the route short and tricky with a red button located at the top and establishing the timing of the jumps through the white bar on the basis of the game. Drawbridges, turntables, tubes and magnetic curtain rods: 80 'branded entertainment is made of a few things, but they are the right ones.
And retraces the footsteps of the Elementary and entertainment 'is also a lively collection of Tomy Water Games: ringed the colored discs in Triton's trident, catching fish in the lake considerate to hit the net , win a game of football or help the underwater world famous Pac Man ghosts to get rid of his enemies, are just some of the many adventures underwater "operated with a simple click of the button round.
And you, highly trained and attentive readers among those nostalgic memories of drawers childish, what do you think? You loved him more the automatic revolving Tricky Traps or you have more time to enthusiastically explore new pressure tactics in diving? Which of these two evergreen of undisputed gameplay continues to the pulsations of your heart valve anniottantesca gameplayer a bit of 'grown up?
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