"Enter the house of ghosts, but beware of the skull which falls, as you follow the steps you need to avoid the ghost knight in armor and you have to make sure the floor is not quite sure. Skip silent next to the skeleton in prison underground. You may wake up at any time and you run back to the starting point. Then climb the stairs creak. "
In 1987, the MB advertised in this way, "Wisdom", a veritable cult among the games of the 80s, somewhere between horror and action. With his unforgettable three-dimensional game board and the legendary skull fluorescent tumbled to the ground from above central black tower, this board game has captured the excitement and wonder of all the kids at the time, being perhaps one of the first games "three dimensional" in which the development of the game was physical from the specific features of the board.
The funniest part of each game was no doubt in shooting the spider on the game board after you move your character: whether to leave was the symbol of the skull, in fact, the player whose turn it was to drop the charge through the plastic coffin open, communicating with each setting of the board, could have done randomly pop up anywhere, enabling the traps of various rooms and hitting so everyone on red boxes.
Trivia:
- "Which Witch" was the original version of "Misty", published in 1970. Unlike the remake anniottantesco, however, its structure was completely devoid of cardboard and plastic tower with stairs, but most did not have the precious details that glowed in the dark, the true finesse of the game. - The MB produced a version with even more "ectoplasmic" of this game with the release of "The Real Ghostbusters" game, review of "Misty"-style cartoon, set between the city of New York and the famous brick barracks rossi dei mitici acchiappa fantasmi!
- Di recente, un altro gioco da tavola che richiama molto da vicino l’idea iniziale di “Brivido” ha fatto la sua comparsa fra gli scaffali dei negozi di giocattoli: trattasi di “Scooby doo”, versione action game dell’omonima serie tv, che riprende in chiave moderna le dinamiche “lunaparkiane” da casa degli specchi del classico MB.
Nel panorama immenso dei giochi da tavolo prodotti negli anni '80 c’รจ un altro board game che merita certamente una menzione speciale: si tratta dell’Isola di fuoco, autentico trionfo scenografico grazie a una plancia di gioco in rilievo che resta tutt’oggi senza eguali.
Quattro coraggiosi esploratori sulle tracce della pietra magica custodita dal minaccioso idolo Vul-Kan, creatore di continue palle di fuoco capaci di investire l'intera isola con fiamme roventi: questo il concept essenziale intorno al quale sviluppare le partite.
Ma impossessarsi del cristallo rosso non era la sola missione: per completare il gioco bisognava infatti uscire indenni dal faccia a faccia col temuto idolo negro, glissando per giunta i molesti tentativi di appropriazione della pietra da parte degli avventurieri superstiti.
Con regole molto semplici, basate sulla meccanica primordiale del gioco dell'oca (lancio di nut and move to follow), the challenges of Fire Island were thus divided into three phases: an initial phase in which groped to reach the top of the island to retrieve the precious gem, the latter of which take away one of the possible escape, almost all of the various shooting fireballs (capable, covering multiple locations simultaneously, to turn back and lose to the hapless explorers hit) and a third in which groped the tripping of the other competitors pulling the nut and drawing a card even had the opportunity to replace the real gem with its fake author.
an hour of fun guaranteed, therefore, between jokes, plot twists and barrel of luck in the best tradition of the action game canned targati 80 years.
And now the big question: what, including "Misty!" and "The Island of Fire", your favorite board game?
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